Goblin and Coins II: The Lost Recipes announced for Q1 2024

 Standalone expansion to Goblin and Coins II should arrive on Steam in Q1 2024. The game is in development for a while and will bring 25 handcrafted levels of pure platforming, but will also bridge the gap in difficulty between Goblin and Coins and Goblin and Coins II by providing the player with unlimited continues. Even better, double-jump will be unlocked from the very beginning of the game.

 For those who want to be the first to find out latest news and updates, there's a steam page available to wishlist and follow, and thus support the project in gaining visibility. If you have additional questions you can join the discord community and ask directly.


Where are the lost recipes?

 A question on everyone's mind after finishing Goblin and Coins II. Well, here they come (TBA)!

  • 5 areas with 25 levels total 
  • familiar and new enemies and traps 
  • unlimited continues for a casual experience 
  • new recipes to collect 
  • TBA 

 (follow the dev page or discord to be the first to know, store page coming later)


Pre-release buzz

 Goblin and Coins II will be released on Steam on April 11th, 2023. Members of the press, youtubers, twitch streamers and other gaming media are welcome to the media kit, and of course, to request pre-release keys through the Keymailer or Woovit. I've also reached out to some Steam curators, and others contacted me... And now we wait. 

Besides a really nice and informative stream, you can also read an interview that Play!Zine did with me. 


Goblin and Coins II coming in April

 A date has been set for the release of Goblin and Coins II, a sequel to the 2016 indie small bean Goblin and Coins. The game is coming to Steam in April this year! 

It's a 2D platformer created by a solo-developer, focused on bringing features gamers requested after enjoying the first game. Run and jump through a new adventure, explore the world, collect coins, unlock upgrades, revisit levels to find secrets and face enemies old and new. 

 What's new? 

  •  Improved graphics, extended mechanics and simple puzzles 
  • Create your own difficulty by getting or ignoring the upgrades 
  • Revisit levels, find secrets, optional easier start for the new players 
  • No game over - there's a secret way to regain your lost lives... 
  • It Already supports English, Serbian, Turkish, Brazilian Portuguese and Russian, with more languages coming in the future.  


End of the year update

The last time I've wrote in August, mentioning some new levels. Well, it's been a few months since, this year is slowly coming to an end, there's a few more levels in the latest alpha2 build being tested right now, and I'm working on the next one as we speak. So, what's new?

Before the Cpt. Greenbeard boss fight and the shipwreck level, there's a run through the Piratopia. It's a short but hectic level.

After the shipwreck, we continue on into the Dwarven territory, and the first level there is industrial zone where dwarven forges and saws are, where stone is cut and... hammers are thrown. Unlike GnC1, this time hammer-throwing enemies hammers don't hone in into you, they just fly... toward a certain point. Also if a player is too low beneath their platform, they won't throw at all.

If you survive that, you actually get down under into the dwarven mines and halls, where even some unique Easter eggs can be found. Not gonna write any spoilers here, though.

This is the first underground area with real dwarves inside, as previous caves and mines were basically abandoned by them. There are constructs like flying security bot and similar remnants of previously technological civilization that is now trying to survive and live another day. After exiting this area, you'll end up on an ancient bridge that connects it to abandoned halls in the next mountain peak, where otherworldly things rule now and dwarves are no more... But they still hold the bridge, or at least part of it.

That's it for now. I've recently finished "Abandoned halls" level, which will introduce some new mechanics and will is an L sized underground maze. Following that, there's a third boss fight that is in testing phase right now...and that finishes the second third of the campaign map, thus making the latest build alpha3. 

Once I finish all the story/campaign levels it will transform into beta, which might happen during 2023 if everything goes well, and then it's "just" polishing graphics a bit, testing a lot, adding achievements and... releasing at some point. 


A few new levels...

 A short look through a few GIFs showcasing the details of some recent levels. It's been a productive period and GnC2 is now considered alpha2 with more than 50% content being done and tested. It's early to talk about a release date, but if this tempo continues... Well. Let's take a look.

So, in the Rolling hills you escape the evil spellcasters by entering an unusual portal... Where does it lead?

Desecrated field, detail

Desecrated fields, a short visit to an otherworldly dimension. Also an opportunity to meet an old "friend" from GnC1 (not pictured here). After you escape this horrid place...

A long stretch (detail)

A long stretch, introducing murder-axe-bunnies. It's what they do and what they are. Are you really back to the "real" world?

Swampland, detail

Swamps are traditionally difficult levels in GnC series, and this time it's not different. Besides the enemies, you need to avoid projectiles coming from the local unfriendly flora. Not to mention various spikes, sinking logs...

Boss fight, detail

After the Swampland and a few other levels you end up in a BOSS fight with this sail ship in the distance... and after you manage to beat it enough...

Shipwreck level, detail

You actually get to pay them a visit up-close. Not so tough anymore, ah, Pirates? And after this we'll visit some Dwarven areas of the game, but more about that in the future ;)