The game has been in development for almost a year now. Not constantly, sometimes I release 10 versions in 3 days, sometimes there's no new version for two weeks or so, depending on what stage of development I'm at or if I have some important duties IRL. And during that time, I've had 2 or 3 reports from testers that, when using gamepad, pressing "fast forward" during intro would react in a weird...
2016/08/31
2016/08/29
Level 3-2 available now
Now that I'm finally happy with tile set for the Gassy Swamp, I've decided to release a new level, 3-2. It features more of the same as 3-1 but also some shallow muddy water which hides "bean shooters" plants, which is a surprise that I've mentioned the last time. They are not hard to disable or avoid, but could surprise you if you don't expect them. Oh, I guess I just spoiled the surprise. Never...
2016/08/28
Improved end screen
I've realized changes to the platform outlines for world II do not work as intended so I've decided to revert them to the previous look. Then I added some minor tiles to world III to improve the overall experience... and earlier today I've created a new monster for the swamp and fixed a small audio glitch for one of the existing enemies there.
When you start designing a new level and realize you could...
2016/08/26
Enter world 3 - Gassy swamp
It's my pleasure to inform you that work on world 3, Gassy Swamp, is progressing well. Enough of new tiles and enemies have been finished in order for me to prepare the first level for this world.
It's a short one, but will show you what to expect in this new environment - snakes, rodents of unusual size, wasps, water to potentially drown in (expect more things related to water in later levels; I...
2016/08/25
Archetype: Walkers
There are many kinds of opponents in platforming video games. The most common kind are walkers who, simply said, walk around a pre-defined area of the level and interrupt players progress by simply being there. More advanced types have additional skills like shooting, throwing, rushing an enemy or something similar. Here's a short video introducing you to the walkers of Goblins and Coins:
What do...
2016/08/24
Rous
I admit, I'm a fan of the Princess Bride. I've seen the movie several times and have a book close bye. It's true that you need a grown up to skip the boring parts, sadly. But I guess that's the point, in a way? Speaking of a point, this article is about a new enemy for the world#3 (Gassy Swamp) and it's huge (proportionately to our little Goblin) and I just could not avoid naming it ROUS (rodent of...
2016/08/23
Changed the look of the world map
I'm currently working on assets for world 3 (most tiles and a few of new enemies are ready to be implemented) and while making a map screen for it, I've decided to improve the entire map visually, but also to push the fog of war a bit further away so players can see one world ahead, and not just the...
2016/08/21
Making of: Plant based platform
I made a short video to show you how an unsafe platform is made from scratch. First, there's a drawing - on paper. Then, I create several sprites in order to animate it. At the end, the easiest part - adding sprites to the game, assigning them to an object and coding it's behavior. In this case, it's a plant based platform for world#3 (Gassy Swamp). You can watch the video here:
Making of: Plant...
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