Showing posts with label Introducing enemies. Show all posts
Showing posts with label Introducing enemies. Show all posts

2021/01/06

A brand new level and how it progressed

 It's been a while and mostly due to my day job being crazy because of covid. Had some time off lately so I've managed to start crafting the first "variation" tileset and that's snow/ice, and with it, the first snowy level - "Snowy Pass". It's a mountain pass between two peaks, which leads from the first quarter of the map to the second. Easy and short level, specially compared to what's planned with this tileset for the remaining 4 snowy levels.

Initial preview videos show it as a very simple tileset, no variations, details... There's one enemy type, a winter-coat pirate that chases after the goblin after it notices it. There's also an icicle trap that can be triggered by the player to hurt the enemy... or goblin, if not careful.

What I've added now is some... life to this little area. First of all, there are snowflakes falling down slowly. They aren't actually touching the ground, if you look carefully, but that's the intended effect, I want them to pop-out of dark background and not actually go through the ground. Maybe it will look better otherwise but so far I like this. Second, I've added a moving platform. Just because it's the first snowy level you'll encounter in the game, doesn't mean there should be only the most basic platforms hanging in the air. And in the end, I've created 2 animated tiles. There's a bunny hole with blinking eyes inside and... a snow hare, showing up behind the platform edge. Now that I'm looking at the video, I realize it lacks some depth. No worries, I'll fix that with some shading soon.

And with this, the level is mostly done. The way the game has been built from ground up allows me to easily update graphics later if needed or even change the levels without too much hassle about compiling & building future versions.

Next, to the caves and underground mines!

2016/08/25

Archetype: Walkers

There are many kinds of opponents in platforming video games. The most common kind are walkers who, simply said, walk around a pre-defined area of the level and interrupt players progress by simply being there. More advanced types have additional skills like shooting, throwing, rushing an enemy or something similar. Here's a short video introducing you to the walkers of Goblins and Coins:


What do you think?

2016/08/24

Rous

I admit, I'm a fan of the Princess Bride. I've seen the movie several times and have a book close bye. It's true that you need a grown up to skip the boring parts, sadly. But I guess that's the point, in a way? Speaking of a point, this article is about a new enemy for the world#3 (Gassy Swamp) and it's huge (proportionately to our little Goblin) and I just could not avoid naming it ROUS (rodent of unusual size). Take a look:


What do you think?