2020/04/12

World map

Before we see the world map (well, part of it) as it will appear in Goblin and Coins 2, let's first talk quickly of the "level end" screen. One of the most criticized things in the first game was that there were no level end screen with a feedback on how well a player did. My idea was to avoid cutting the flow of the game and to focus on the levels, story panels, the experience... Making the coins, time and all of the other "gamey" things sort of unimportant in the process.

But most experienced gamers hated it, couldn't cope with not knowing if they did well or not. So, one of the most wanted features for GnC2:


Now you will know that you have indeed finished a level in a video game, what your time was, how many coins you've collected... It will also calculate and auto-save your level score, and some other things. Mostly because we need to show them later in the map screen. Oh yes, the map!


Here it is! On the left side you can see a selected level's name, relative size, if you've finished it already, how many coins you've potentially missed to collect, and what was your best time. On the right side of the screen you'll see the visual representation of the world map, with a pointer in the shape of goblin's head, and levels represented by... kidney beans, of course.

All you see should be considered work in progress and not the final look of the game. 

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