The rest of changes are minor but not negligible:
- Fixed some misplaced tiles in world 1
- Mine shaft lamp in world 1 animated
- Changed the hurt effect and destruction effect for the Golem King boss
- Added new background tiles for world 3
- Added new type of destructible platforms for world 3
- Changed the look of vine leaves platforms (again, world 3)
Please note: Promotion to alpha is long overdue. There's no known game-breaking bugs for months now, game works just fine and graphics have been improved a lot lately. I'll change development status from pre-alpha to alpha after the world 3 is done. That means one more level, 2 story screens and a boss fight. I might also improve animation/looks for the ghosts in world 2 for this occasion.
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